%USERPROFILE%/AppData/LocalLow/ElifGames/MoundofMusic/UGC/Music
First, go to the track selection screen and click on the More
button at the bottom right corner to pop up the entrance for Self-Composed tracks. Click to enter.
The Self-Composed track interface will list all existing tracks. Click on New to add.
You can enter a new name for the Self-Composed track. This string will serve as the unique index name:
_
symbol.If the index name is correct, the game will automatically exit and enter the following folder:
%USERPROFILE%/AppData/LocalLow/ElifGames/MoundofMusic/UGC/Music
Run the init_config.bat
within it to synchronize the template files required for Self-Composed tracks.
A smooth internet connection is required; if you cannot connect, please join our discord to request the template files: Click to Discord
If all downloads are successful, the init_config.bat
file will automatically delete itself after execution.
If all the above steps are correct, you will find an additional track named TwinkleTwinkleLittleStar
in game.
Take the template file
TwinkleTwinkleLittleStar
as an example, please ensure that the track template was created correctly in the previous step.
Key | Value (Default) | Description |
---|---|---|
name | Twinkle Twinkle Little Star | The displayed name of the track, which can be different from the index name. |
scale_name | C | The key of the track, which affects the solfege names of the notes. Enter the key string. See Scale Data. |
slice_start | 7 | The starting seconds of the track's WAV file preview that will loop during the track preparation phase. |
slice_end | 24 | The ending seconds of the track's WAV file preview. |
keytype | 1 | Key type: 1->7 keys, 2->12 keys. If your track uses accidentals, please use the 12-key setting. |
composer | Wolfgang Amadeus Mozart | The composer's name, displayed during the preparation phase. |
lyrics | Twinkle twinkle little star\nHow I wonder what you are!\nUp above the world so high\nLike a diamond in the sky | Lyrics, displayed only in transitions, use \n for line breaks, and avoid using , (it will cause CSV parsing errors). |
copyright | Author: Elif Games | Copyright information, viewable by clicking the info button during the preparation phase. |
pic_pos | 0|0|0.5 | The position and scale of the track image on the circular disc in the preparation phase: x pixel offset|y pixel offset|scale ratio. |
card_pos | 0|0|0.7 | The position and scale of the track image on the square music card in the selection interface: x pixel offset|y pixel offset|scale ratio. |
video | musicbg1 | Video background, only supports built-in videos: musicbg1 - musicbg9. |
fade_lose | 0.2 | The percentage the video darkens per second. |
fade_hit | 0.2 | The percentage the video brightens with each triple hit. |
alpha_area | 0.05|0.4 | The transparency range of the video: minimum transparency|maximum transparency. |
version_info | First version. | Information on this version, and will be submitted to the Steam Workshop. |
config.xlsx
to configure this file.note.csv
, and the data will not be actually loaded.config
B1
.data
. You can replace the content of the scientific pitch name/Italian solmization column with what you are familiar with to facilitate configuration.Phrase
and Lyrics
columns are only for auxiliary positioning.Octave Offset
. 1 indicates one octave up, and -1 indicates one octave down.Check
columns are TRUE, the Output Pitch
column is the pitch
column in note.csv
, which can be used as a backup.Output Timing Points
column of the table.Output Pitch
and Output Timing Points
data, and number them in sequence, as formatted in Sheet: note.csv
, then overwrite the note.csv
file.Scale Key | Scale Value in game | Description |
---|---|---|
C | 1 | C Major |
C♯ | 2 | C♯ Major |
D | 3 | D Major |
D♯ | 4 | D♯ Major |
E | 5 | E Major |
F | 6 | F Major |
F♯ | 7 | F♯ Major |
G | 8 | G Major |
G♯ | 9 | G♯ Major |
A | 10 | A Major |
A♯ | 11 | A♯ Major, B♭ Major should also be noted as A♯ |
B | 12 | B Major |
a | 1 | a Minor |
a♯ | 2 | a♯ Minor |
b | 3 | b Minor |
c | 4 | c Minor |
c♯ | 5 | c♯ Minor |
d | 6 | d Minor |
d♯ | 7 | d♯ Minor |
e | 8 | e Minor |
f | 9 | f Minor |
f♯ | 10 | f♯ Minor |
g | 11 | g Minor |
g♯ | 12 | g♯ Minor |
Pitch Key | Chev System | Italiano System | Note Name | Corresponding Piano Key |
---|---|---|---|---|
41 | 1, | do, | c | C4 |
-41 | #1, | dod, | #c | |
42 | 2, | re, | d | D4 |
-42 | #2, | red, | #d | |
43 | 3, | mi, | e | E4 |
44 | 4, | fa, | f | F4 |
-44 | #4, | fad, | #f | |
45 | 5, | sol, | g | G4 |
-45 | #5, | sold, | #g | |
46 | 6, | la, | a | A4 |
-46 | b7, | sib, | #a | |
47 | 7, | si, | b | B4 |
51 | 1 | do | c1 | C5 |
-51 | #1 | dod | #c1 | |
52 | 2 | re | d1 | D5 |
-52 | #2 | red | #d1 | |
53 | 3 | mi | e1 | E5 |
54 | 4 | fa | f1 | F5 |
-54 | #4 | fad | #f1 | |
55 | 5 | sol | g1 | G5 |
-55 | #5 | sold | #g1 | |
56 | 6 | la | a1 | A5 |
-56 | b7 | sib | #a1 | |
57 | 7 | si | b1 | B5 |
61 | 1' | do' | c2 | C6 |
-61 | #1' | dod' | #c2 | |
62 | 2' | re' | d2 | D6 |
-62 | #2' | red' | #d2 | |
63 | 3' | mi' | e2 | E6 |
64 | 4' | fa' | f2 | F6 |
-64 | #4' | fad' | #f2 | |
65 | 5' | sol' | g2 | G6 |
-65 | #5' | sold' | #g2 | |
66 | 6' | la' | a2 | A6 |
-66 | b7' | sib' | #a2 | |
67 | 7' | si' | b2 | B6 |
Please download mom_converter
tool here: https://github.com/gamefang/MOMTools/releases/download/v1.0/mom_converter.exe
Convert MIDI files
mom_converter
, and browse the MIDI file.note_raw.csv
file will be generated. This file is consistent with the format of note.csv.Complete other configurations